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True hand-based input for VR will unlock new mechanics for VR developers and creators alike. Hand tracking on Quest will let people be more expressive in VR and connect on a deeper level in social experiences. Not only will the current community of VR enthusiasts and early adopters benefit from more natural forms of interaction, hand tracking on Quest will also reduce the barriers of entry to VR for people who may not be familiar or comfortable with gaming controllers. Even better, your hands are always with you and always on—you don’t have to grab a controller, keep it charged, or pair it with the headset to jump into VR. From entertainment use cases to education and enterprise, the possibilities are massive.

 

Related Link:

https://www.oculus.com/blog/introducing-hand-tracking-on-oculus-quest-bringing-your-real-hands-into-vr/

https://developer.oculus.com/blog/hand-tracking-sdk-for-oculus-quest-available/

https://forums.oculusvr.com/community/discussion/83202/hand-tracking-coming-this-week